A slow siege behemoth that smashes buildings and dense armies, but gets kited by anything quick and ranged.
The Giant is the siege behemoth of the Stick War series — a massive, slow unit that deals crushing damage to structures and large groups. It trades mobility for raw power and is usually reserved for breaking fortified positions or late-game pushes.
In most Stick War games the Giant is the heavy-hitting melee monster of the back half of the game. It excels against buildings and concentrated armies where its size and damage shine, making it the classic answer to a defended base or a clumped defensive line.
Its role is siege and late-game pressure. The Giant is strong against buildings, static defenses and dense infantry, and a Giant behind a push can flatten a position that lighter units would grind against for minutes.
The Giant's weakness is its speed: it is extremely slow, so anything mobile and ranged can kite it while it cannot respond. It is also a huge, obvious target and a poor use of resources if the enemy keeps it away from the things it wants to smash.
| Role | Strength | Weakness | Best against |
|---|---|---|---|
| Siege behemoth | Huge damage to buildings & masses | Slow; easily kited | Buildings & dense armies |
The Giant has appeared with leader-style variations and themed versions across titles (verify against the current version), such as a Giant Lord in later entries. Precise stats and values vary by game title and update and should be verified.
Check the Giant against the rest of the roster on the complete unit list and tier list, and read its matchups with Swordwrath, Spearton, Magikill and Archidon.
Common questions about this topic.