A shielded frontline infantry that soaks ranged fire and anchors your army, at the cost of slower movement and magic weakness.
The Spearton is the shielded frontline infantry of the Stick War series — a durable melee unit built to hold the line. Where faster units act as cheap pressure, the Spearton trades offense for staying power and is often the anchor of a mid-game army.
In most Stick War games the Spearton is a heavily shielded melee unit. Its defining trait is damage resistance from the front: it absorbs arrow fire and frontal attacks far better than lighter infantry, giving your back line time to deal damage. It is slower and more expensive than a Swordwrath but far harder to dislodge.
Its role is frontline defense and pushing the line steadily forward. Speartons are strong against archer-heavy and frontal attack compositions because their shields shrug off incoming arrows, letting them walk into range and hold position while your ranged and magic units do the work.
The Spearton is weaker against magic and siege-style damage that bypasses its shield, and its slower speed means it can be kited or overwhelmed by fast, mobile opponents. Relying on a Spearton wall without ranged or magic support leaves you vulnerable to units that ignore the front line and walk past it.
| Role | Strength | Weakness | Best against |
|---|---|---|---|
| Shielded frontline infantry | Arrow and frontal damage resistance | Slower; magic & siege weak | Archer-heavy attacks |
Like the other core units, the Spearton appears with skins and themed variants across titles, and a Spearton general/leader has been featured in later entries. Precise stats and values vary by game title and update and should be verified against the current version.
Compare the Spearton against the rest of the roster on the complete unit list and the tier list, and read its melee matchups with Swordwrath, Magikill, Archidon and Giant.
Common questions about this topic.