Every core unit in the series in one place, with a type, a role and a link to the full stat, counter and build page for each.
This page is the complete Stick War unit list. It collects every core unit covered by this wiki in one place, with a short role description and a link to a full page for each unit’s stats, counters and builds.
Across the series a recognizable cast of core units reappears. The exact stats change between titles, but the tactical identities below stay broadly consistent.
| Unit | Type | Role |
|---|---|---|
| Swordwrath | Fast melee swordsman | Swarm pressure, chase ranged |
| Spearton | Shielded infantry | Frontline, arrow resistance |
| Magikill | Ranged magic user | Area damage vs groups |
| Archidon | Long-range archer | Sustained ranged fire |
| Giant | Siege behemoth | Buildings & dense armies |
The Stick War roster is built around a few core units that you produce, upgrade and mix on the battlefield. Upgrades make individual units stronger and are typically fueled by resources and the premium currency known as gems. Because there is no single dominant unit, most strategies are a mix: a durable frontline covers your ranged and magic damage, while fast melee chases down whichever threat matters most.
Strength and weakness are relative. Shielded frontline beats arrow fire but loses to magic; fast melee chases ranged but folds to shielded frontline; area magic shreds swarms but dies to a quick flank. For each matchup and build, open the individual unit page linked above. For a community ranking, see the Stick War tier list. Also useful: the campaign guide for how units fit into story missions and the upgrade guide for spending gems wisely.
Common questions about this topic.