Stick War Legacy Tier List – Best Units Ranked
A community tier list ranking the best units in Stick War Legacy, with method, tier breakdown and advice for beginners and specific modes.
A community tier list ranking the best units in Stick War Legacy, with method, tier breakdown and advice for beginners and specific modes.
This is an unofficial community tier list; the developers do not publish official rankings. Meta shifts with updates, so treat ranks as opinions and check the latest version before committing.
Rankings combine four factors: damage output, survivability, versatility across situations, and how easy a unit is to use well. A unit that is strong in one niche ranks lower than one that fits many strategies, and units whose power depends on rare situations drop in the general list even if they shine in specific matchups.
S-tier units are broadly strong, flexible and rarely a bad choice. A-tier units are excellent but need the right support. B-tier units are situationally useful. C-tier units fill narrow niches or are outclassed by other options. The relative order of the core units sits close to their general reputation in the community — but always confirm against the current version of the game.
Tier ratings are community opinion, not official, and can change between versions.
| Tier | Unit | Why | Best mode | Main counter |
|---|---|---|---|---|
| S | Spearton | Reliable shielded frontline that protects ranged and magic units, making it one of the safest anchors for balanced armies. | Campaign and general play | Magic, siege pressure and units that bypass the shield line |
| A | Giant (contested) | High-impact siege choice that can break dense defenses, but its slow speed and heavy commitment make it easier to punish. | Late campaign pushes and base pressure | Kiting, ranged focus fire and delaying tactics |
| A | Magikill (contested) | Excellent area control against clumped infantry, especially when protected, but fragile and less efficient into spread-out armies. | Wave clearing and defensive holds | Fast melee rushes and flanks |
| A | Archidon | Consistent ranged damage that stays useful behind a frontline, though it collapses if fast units reach it. | Balanced armies and sustained pushes | Fast melee, flanks and area damage |
| B | Swordwrath | Strong early pressure and cheap swarming, but low durability makes it less forgiving once heavier counters appear. | Early pressure and tempo play | Shielded frontline, area damage and durable infantry |
For new players the best units are those that are forgiving to use. A durable frontline plus ranged damage is the most reliable start, because it teaches positioning and unit mix without demanding perfect micro. Fast melee is excellent for learning aggressive pressure, while specialist units reward the timings and matchups you build up with experience.
Different modes reward different units. Story and campaign missions often favor a balanced, economic army that can push steadily (see the campaign guide). Skirmish and PvP-style play reward fast tempo and counters, so tier priorities shift toward mobile, flexible units. There is no single best unit — the right pick depends on your mode, matchup and the current meta.
Common questions about this topic.