A long-range archer that kites slow armies from safety, but folds the moment fast melee closes the gap.
The Archidon is the long-range archer unit of the Stick War series — a ranged attacker that deals damage from distance and excels at softening targets before they arrive. It is a staple of balanced armies that want sustained firepower behind a frontline.
In most Stick War games the Archidon fires arrows from long range, letting it damage enemies while the frontline keeps them busy. Its value is in constant, safe damage over time rather than burst, and it stays effective for the whole game if protected.
Its role is ranged support and kiting. The Archidon is strong against slow, short-ranged and melee-heavy armies that cannot reach it, and a wall of archers can shred a walking frontline while never taking a hit.
The Archidon is weak against fast melee and flanking units that close the distance before they can fire effectively. It is also relatively fragile, so once anything breaches your front line the archers scatter or fall quickly and your damage collapses.
| Role | Strength | Weakness | Best against |
|---|---|---|---|
| Long-range archer | Safe sustained range damage | Fragile vs fast melee | Slow melee & siege units |
The Archidon has appeared with variations such as a fire-archer and golden versions across titles (verify against the current version), plus skins. An Archidon general/leader has also been featured in later entries. Precise stats vary by game title and update and should be verified.
See where the Archidon ranks on the tier list and its place in the complete unit list, and compare it with Swordwrath, Spearton, Magikill and Giant.
Common questions about this topic.