A ranged magic user whose area attacks shred dense groups, but a fragile body that begs for protection from melee rush.
The Magikill is the ranged magic user of the Stick War series — a caster that trades durability for powerful area damage. It is one of the most punishing units against clumped armies and a favourite for clearing waves of cheap infantry.
In most Stick War games the Magikill attacks from range with magic projectiles and area effects. Its damage shines against dense groups, where splash damage turns one hit into several kills. It is slow to turn and physically fragile, so positioning and protection decide how good it is.
Its role is back-line artillery and crowd control. The Magikill is strong against tightly packed melee swarms, which makes it a natural answer to Swordwrath-style mass tactics and big clusters of infantry that group up on a push.
A Magikill is weak against fast melee that closes distance before it can act, and once anything reaches it the fragile caster folds quickly. It also struggles against spread-out, mobile armies where its area damage hits fewer targets and it becomes an inefficient spend.
| Role | Strength | Weakness | Best against |
|---|---|---|---|
| Ranged magic user | Area damage vs groups | Fragile vs melee rush | Dense infantry swarms |
The Magikill has appeared with minion and leader variations across titles (verify against the current version), plus skins and themed versions. Precise stats and values vary by game title and update, so treat exact numbers as needing verification.
Find how the Magikill sits in the tier list and the complete unit list, and read its matchups against Swordwrath, Spearton, Archidon and Giant.
Common questions about this topic.